Version 1.1.3


VERSION 1.1.3 changes:


- Crouch, sprint and aiming can now be changed between Toggle and Hold modes.

- Added 'Exploration Mode' modifier.

- Pistol and Sniper Rifle no longer have perfect accuracy when hip-firing.

- Increased headshot damage multiplier: 1.35x -> 1.45x (shotgun can now one-hit kill Merc enemy types with headshots from up close)

- Increased Pistol firerate when auto firing.

- Pistol damage amount change: 36 -> 34

- Slightly increased fire rate of ranged enemy type guns.

- Slightly increased melee enemy type walking speed.

- Water animals now deal less damage.

- Improved collision geometry of various meshes.

- Improved look of various meshes around the game that had clipping issues.

- Edited slightly the final terminal entry for clarity.

- Fixed a bug where holding down fire button after running out of bullets in magazine would play the empty mag 'ping' sound twice.

- The barricade at the end of chapter 1 now has accurate collision during the opening animation.

- Trash catchers in the puzzle in chapter 2 now have louder sounds and more accurate sound attenuation.

Files

metal-garden-windows.zip 953 MB
Version 1.1.3 1 day ago

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